The Voodoo Engine is a 3D online game engine being developed by Protec Games Inc. and Brick House LLC. It is a MMO engine with client, server, patch server, patch client, installer, and editor. Client, server, and editor are built on a shared architecture that includes a modern 3D engine, scaleable server design, and streaming environment technology for large, seamless, Warcraft-style worlds. The editor includes a full suite of tools, making it easy to create and edit client and server data. Editor imports model, texture, and sound data from all popular sources. Client uses skinnable GUI system. Server uses Angelscript for scripting quests, NPCs, and other gameplay. The Voodoo Engine is the solution for building modern massively multiplayer online games without spending years developing an engine. The Voodoo Engine v1.0 will be launched late 2009.
Multiple game server support to handle large scale worlds (up to 10,000 players per shard)
Login server to handle player accounts and login
Patch server to update files seamlessly to clients
Database server for central data management and backups
Scripting language support for rapid gameplay implementation
Network layer API using UDP and TCP/IP
All server applications run on Windows XP
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Industry leading world editor
-Seamless terrain creation and editing
-Automatic landscape texture generation
-Landscape texture drawing capability
-Environmental object placement and manipulation
-Gameplay object placement and editing
3D models and animations are easily imported from 3DStudio MAX or Maya
Full featured and easy to learn scripting language allows game designers to implement game design without the need for C++ language programming
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Built-in support for most basic Role Playing Game (RPG) rules and features:
-Player attributes, classes, and abilities/spells
-Player to player chat
-Player groups
-Player guilds
-Combat
-Quests
-Armor
-Weapons
-Tradeskills/professions
-New player mentoring system
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